The Effect Of Gamification Within The E-Learning Environment On The Development Of Programming Skills For University Education Students

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ABEER M. SAAD , RASHA.K.ARAFA , HAMEDA.F.BALAT , DOAA M. HAWA

Abstract

Gamification is used in many businesses, health, and education areas. Researchers seek to solve the problem of learning a programming language. However, most students are unable to understand programming logic. So there must be a way to encourage and motivate them to practice studying and exchange ideas. Gamification is used as a tool to motivate students and increase their participation. The current research aims to design an e-learning environment based on Gamification for students of the Computer Teacher Preparation Department in the programming course. Then measure the impact of the proposed educational background on the development of knowledge and skills aspects of students in the HTML web page design programming course. The results showed that there were statistically significant differences at the level (0.05) between the mean scores of the experimental group in the pre and post-application of the cognitive achievement test and the observation card for programming skills, and the presence of positive attitudes among the students of the experimental group towards using the e-learning environment based on Gamification.

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