Enhancement of Academic Performance through Digital Game-Based Learning (DGBL)

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Dr. Mohammed Trique, Dr. Raisa Khan

Abstract

Education plays a significant role in human development. For many decades we observed numerous changes in educational practices. Here, the integration of ICT resources into the teaching-learning process transforms the traditional and fundamental nature of education. It helps to provide ample opportunities for independent learning to achieve desired academic goals. During pandemic digital game-based learning draw considerable attention to supplement learners' needs and performances. Digital game-based learning (DGBL) may have considered an innovative and creative instructional plan that may contribute to the knowledge construction of an individual at their own pace. It provides plenteous opportunities to engage learners in a meaning-making process to comprehend the phenomena from broader perspectives. Thus, the study aims to explain and explore the prospects of digital game-based learning concerning the teaching of mathematics. It also reflects upon the influence of digital games on the academic performance of learners at the preparatory stage. The paper unfolds new dimensions to realize the significance of digital game-based learning to supplement the formal platforms of learning.  It also provides a road map for the successful implementation of digital game-based learning to promote a joyful and healthy environment for mathematics learning. 

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