Level Of Work Engagement Of Workers Based On Gamification Of Work Using Multi-Factor Evaluation Process (Mfep) Method
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Abstract
Advances in information technology, including mobile and digital technology, have revolutionized how people interact in various fields. Unlike traditional communication methods between citizens, mobile technology can improve communication and enable people to be actively involved in economic transactions, which affect the demand and supply of goods and services. Apart from the increasing importance of electronic participation in goods and service transactions, the potential factors affecting community involvement in e-business, especially in online transportation services, have not been investigated in depth during this COVID-19 pandemic. Based on the octalysis framework, this research explores a number of factors that influence people's inclinations to engage in electronic transactions involving online transportation services using responses from Central Java residents. The results show that the motivational factors of meaning, accomplishment and social influence are the highest, with the level of closeness being at the level of job demand, without reducing the meaning of others, such as Job and Personnel Resources.